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Old Oct 28, 2007, 02:33 PM // 14:33   #1
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Default Need good PVE nuker build for elementalist/* hero!

I need a good fire nuker build for PVE for my hero elementalists. But I'm new to elementalists. Could anyone give me a good build please. It would help me alot in GWEN and the other campaigns.
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Old Oct 28, 2007, 03:28 PM // 15:28   #2
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http://www.pvxwiki.com/wiki/Build:E/...s_Elementalist
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Old Oct 28, 2007, 03:36 PM // 15:36   #3
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Searing Flames really sucks, you know...

[skill]Fire Attunement[/skill][skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Fireball[/skill][skill]Liquid Flame[/skill][skill]Ward Against Melee[/skill][skill]Vital Boon[/skill]
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Old Oct 28, 2007, 05:08 PM // 17:08   #4
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What about Savannah Heat?
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Old Oct 28, 2007, 05:26 PM // 17:26   #5
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I'd rather not trust heroes with any sort of DoT spells; they have a tendency to cast them on moving targets, and by the time they finish casting the target has already cleared the area, resulting in the spell being wasted...
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Old Oct 28, 2007, 07:48 PM // 19:48   #6
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if you using 2 or more go with the searing flames build if only one ele take either mind blast or savanah heat. they dont use them as well as a good human nuker but they are pretty good. if you put savanah heat try to put a nice snare on your own bar to help out the heros.
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Old Oct 29, 2007, 01:17 AM // 01:17   #7
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I used to use 2 ele heroes with this setup:

[card]Savannah Heat[/card][card]Teinai's Heat[/card][card]Searing Heat[/card][card]Meteor Shower[/card][card]Rodgort's Invocation[/card][card]Glyph Of Lesser Energy[/card][card]Fire Attunement[/card][card]Resurrection Signet[/card]

It worked pretty well with tearing through the larger mobs of Nightfall and Factions.
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Old Oct 29, 2007, 01:18 AM // 01:18   #8
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Quote:
Originally Posted by rick1027
if you using 2 or more go with the searing flames build if only one ele take either mind blast or savanah heat. they dont use them as well as a good human nuker but they are pretty good. if you put savanah heat try to put a nice snare on your own bar to help out the heros.
Maybe when we get 7 heroes I'll take two nukers but right now I have better things to do with those slots than stick a bunch of crappy SF eles into them.
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Old Oct 29, 2007, 04:06 AM // 04:06   #9
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Quote:
Originally Posted by Marverick
Maybe when we get 7 heroes I'll take two nukers but right now I have better things to do with those slots than stick a bunch of crappy SF eles into them.
well seeing i dont like monk heros and prefer monk henchies to them in some areas i use 2 or 3 fire eles and use sf but i have a mind blast when i use only one depends on the situation I'd say and preferences
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Old Oct 29, 2007, 05:48 AM // 05:48   #10
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i dont know why people say SF sucks. u just need to know some energy management. on zhed/sousuke i use these :

[skill]Resurrection Signet[/skill][skill]Channeling[/skill][skill]Energy Tap[/skill][skill]Power Drain[/skill][skill]Aura of Restoration[/skill][skill]Fire Attunement[/skill][skill]Searing Flames[/skill][skill]Glowing Gaze[/skill]

i hope this help...
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Old Oct 29, 2007, 07:02 AM // 07:02   #11
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Quote:
Originally Posted by azizul1975
i dont know why people say SF sucks. u just need to know some energy management. on zhed/sousuke i use these :

[skill]Resurrection Signet[/skill][skill]Channeling[/skill][skill]Energy Tap[/skill][skill]Power Drain[/skill][skill]Aura of Restoration[/skill][skill]Fire Attunement[/skill][skill]Searing Flames[/skill][skill]Glowing Gaze[/skill]

i hope this help...
ewww, that bar is really baed, you can throw away energy tap and channeling easily for GoLe cearing up a slot for utility. your bar is overdoing it on the e-management imho.

Bring fast spell recharge geal so gaze rexharges quicker and you're pretty much made.
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Old Oct 29, 2007, 08:36 AM // 08:36   #12
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emmm... that build may not be perfect, but it works well with my heroes. yeah i agree, [skill]Energy Tap[/skill] could be replaced with [skill]Glyph of Lesser Energy[/skill], though sometimes i put [skill]Glyph of Elemental Power[/skill] instead for more boom...
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Old Oct 31, 2007, 01:00 AM // 01:00   #13
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Quote:
Originally Posted by bungusmaximus
ewww, that bar is really baed, you can throw away energy tap and channeling easily for GoLe cearing up a slot for utility. your bar is overdoing it on the e-management imho.

Bring fast spell recharge geal so gaze rexharges quicker and you're pretty much made.
Care to read the spells properly?

I play a SF ele and that looks like an interesting bar. High energy management and high health management as well with energy steals, lol. I will need to try it out on my heroes.

Rodgart's invocation = useful, but expensive (can be dropped if you are human ele). Bring your Ruby Djinn who will immolate (set on fire for few seconds) your target so that your SF spikes that enemy and all nearby ones for full damage! The djinn lasts close to 1 min, costs 10e and is a very good deal! and it looks cool too, and tanks for you aginst enemy warrior, and even attacks anyone attacking you without even been told to do so.

My personal advice is unless you are playing in a constricted environment, do not give heroes any AOE skills (Searing heat, tenai's heat, etc etc) as they misuse it. However, in Factions, AOE skills rule all the way up to Maatu's keep.

Sometimes, it is useful to give heroes Meteor Shower - it can be a deal breaker. Have a rit hero or N/Rt with wanderlust elite, and enjoy the long-lasting knockdown on the enemies. In HM, this is extremely fun to watch.
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Old Oct 31, 2007, 01:21 AM // 01:21   #14
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Quote:
Originally Posted by azizul1975
i dont know why people say SF sucks. u just need to know some energy management. on zhed/sousuke i use these :

[skill]Resurrection Signet[/skill][skill]Channeling[/skill][skill]Energy Tap[/skill][skill]Power Drain[/skill][skill]Aura of Restoration[/skill][skill]Fire Attunement[/skill][skill]Searing Flames[/skill][skill]Glowing Gaze[/skill]

i hope this help...
dude...more than half of that bar IS energy management.

solo SF sucks.fire magic sucks versus destroyers period.
and besides,mark of rodgort+SF ftw.
but rodgorts spammers>all
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Old Oct 31, 2007, 01:54 AM // 01:54   #15
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Quote:
Originally Posted by tyla salanari
dude...more than half of that bar IS energy management.

solo SF sucks.fire magic sucks versus destroyers period.
and besides,mark of rodgort+SF ftw.
but rodgorts spammers>all
you're right, more than half skills are energy/health management ; u dont need other fire skills, SF+ GG spamming at fire attribute 14 is enough for a hero to fry mobs in seconds. try it first on your heroes....
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Old Oct 31, 2007, 07:07 AM // 07:07   #16
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[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Mark of Rodgort[/skill][skill]Glyph of Lesser Energy[/skill][skill]Ward Against Melee[/skill][skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill][skill]Resurrection Signet[/skill]

14 fire
9 earth
rest in e-storage

Kills stuff, has decent e-management and brings something to the team as a whole. This has been on my heroes for 3 campaigns and I love it.

Last edited by bungusmaximus; Oct 31, 2007 at 07:11 AM // 07:11..
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Old Nov 03, 2007, 06:21 PM // 18:21   #17
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Quote:
Originally Posted by azizul1975
i dont know why people say SF sucks
Ok how about this.
It doesn't suck but there's just better things to do than SF.
Therefore it sucks.
=)

It used to be okay before [skill]Mark of Rodgort[/skill] got screwed up, but now it's just dead useless.

[skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill] with dual 20/20 will put out around the same damage as SF, and you don't need to devote the rest of your bar to e-management to support SF, you can actually bring some more useful support like Wards.
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Old Nov 04, 2007, 01:19 AM // 01:19   #18
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Quote:
Originally Posted by Marverick
Searing Flames really sucks, you know...

[skill]Fire Attunement[/skill][skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Fireball[/skill][skill]Liquid Flame[/skill][skill]Ward Against Melee[/skill][skill]Vital Boon[/skill]
It's not that searing flames sucks, damage wise it easily out performs mind blast, however to get it working at it's peak you need to have half your team running the bar and this really limits your flexibility in terms of utility choice.

Rather than just having a damage brawl, running Mind Blast bars allow you to power out big direct's like Rodgort's Invocation while still powerng defensive skills such as wards or PvE skills (Obviosuly not for heroes)

IF your planning on running with more than 2 elementalist heroes (And you yourself are an elementalist) then run Searing Flames. I would reccommend a mix of classes however.
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Old Nov 04, 2007, 04:52 AM // 04:52   #19
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[skill]Mind Burn[/skill][skill]Searing Flames[/skill][skill]Savannah Heat[/skill][skill]Mind Blast[/skill][skill]Star Burst[/skill][skill]Double Dragon[/skill][skill]Fire Attunement[/skill][skill]Unyielding Aura[/skill]

That is pretty much a win bar.
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Old Mar 23, 2012, 03:06 PM // 15:06   #20
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Quote:
Originally Posted by Steboy93 View Post
Really High damage output. N to help ... an air ele cn be used with lighting orb to cut down enemy armor.

----------

Quote:
Originally Posted by Marverick View Post
Ok how about this.
It doesn't suck but there's just better things to do than SF.
Therefore it sucks.
=)

It used to be okay before [skill]Mark of Rodgort[/skill] got screwed up, but now it's just dead useless.

[skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill] with dual 20/20 will put out around the same damage as SF, and you don't need to devote the rest of your bar to e-management to support SF, you can actually bring some more useful support like Wards.
SF is da best fire magic skill ever ... u just need sm energy management and an air ele with lightning orb to cut down enemy armor.
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